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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.19 21:16:00 -
[1]
In my experience, t1 production can be reasonably done in null-sec. However, outside of a select BC/BS hulls, and a very limited number of mods, most t1 items just aren't used. Additionally, the limit of low-end minerals makes mining for BS manufacturing extremely hard!
T2 production in null sec just doesn't happen much. Bringing T2 BPO's into nullsec is typically not worth the risk, and invention requires a significant influx of other materials that you typically can't get locally (decryptors & datacores). When competing with hi-sec services, null-sec is at a disadvantage. This is reversed from what it aught to be. If the resources for complete t2 production where available locally, then maybe nullsec industry would have a better chance.
Potential ideas for fixing this: 1.) Make more low end minerals available locally. 2.) Make more invention materials available locally. 3.) Allow null-sec station services to be upgradeable to hi-sec quality (or better). 4.) Make Hisec-Nullsec travel more risky.... i.e. move the JB system to the IHUB (i.e. at a planet away from POS protection!). 5.) Make industry upgrades more effective/profitable! 6.) This is way out there: Tariffs?? Empire fee for moving modules between empire regions with a tariff free nullsec?? I doubt this can be simply implemented, and is more trouble than its worth...
I'm sure there are much better ideas on how to improve null-sec industry!
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.19 23:07:00 -
[2]
I don't think these suggestions create the small-gang targets null-sec needs.
The truth is, most PvE stops the moment a gang enters system. And rightfully so, as most PvE ships just aren't capable of fighting a small PvP gang. Besides, most gangs want fights, not ganks. So the real question is, how do you motivate the PvE members of nullsec to form up and fight the incoming gang? Atm, there is little motivation for the PvE'ers NOT to safe up and make some tea.
The dilemma of space farms/structures: --Small gangs don't like shooting structures. What do they get for it?.... --If the structures are too destructible, PVE'ers wont use them. --If they have too many hitpoints or are too defended, PvPers wont shoot them. --If they are too easily repaired, PvEers wont defend them.
This is where my corp mate suggested an interesting new idea that builds on incursion mechanics.
Player Created Incursions -- basic gist, a deployable device that will create incursion effects in a system unless the defenders prevent it from onlining.
Ratters either defend their space, or deal with decreased bounties, resists, dps for the next day or so... Link on Agony Website Features & Ideas Link
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.20 19:28:00 -
[3]
Originally by: Bagehi
..increase hauler spawns....
There is a problem when people get more minerals from ratting than they do mining. But increasing hauler spawns to increase the acquisition of low-end minerals in nullsec sounds is good as long as you don't violate this principle.
To enhance synergy, the hauler spawn rate should increase with the industry level.
Originally by: Recursa Recursion
Why not add in explicit support for compression via the ingot concept (compression levels on par with what a Rorq does for ore)?
I really like the idea of using the rorqual to create a manufacturing ready ingot. Perhaps give POS's a bonus to PE when using ingot too. Formalize it, as Module mineral compression just seems like cheating to me.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.20 21:28:00 -
[4]
Originally by: Bagehi
People mine on their own for their own income in null sec? And aren't bots? I am suggesting hauler spawn anoms, not just increasing the generic hauler spawns in belts.
Drakes should not out-mine hulks.... And gathering minerals at a despawned anomaly after ratting ships cleared it out is a little tooo risk-free.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.21 18:41:00 -
[5]
Originally by: Time Funnel
In summary, moving moon mining to PI, spreading high end moon materials and minerals around all areas (in a somewhat biased fashion) and create a good risk/reward for 0.0 low-end minerals could create a self-sufficient 0.0 community with little or no ties to empire.
Another recent post in F&I's was to allow the creation of datacores via PI. I thought it appropriate to post it here too.... R&D on Planets
Moving moon-goo entirely to PI would improve null-sec industry, but its impact needs to be carefully looked at. It might be better to have both PI-goo and Moon-goo.
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